WWM Code Scroll

Redeem codes for Where Winds Meet without alt-tabbing. A strip across the bottom of the screen holds the code Ctrl+V will paste, and hands you the next one the moment you paste it.

Press CtrlV here to see what the game sees.

Download for Windows

66 MB zip, version 1.0.0. Windows 10 or 11, 64-bit. No installer, and no .NET to fetch first: the runtime is packed inside the exe.

Before you use it: the game prohibits third-party tools, and this one installs a keyboard hook.

WWM Code Scroll

Redeem Where Winds Meet codes without leaving the game. A small HUD sits at the bottom of the screen showing the code Ctrl+V will paste; every paste loads the next one, so it’s just Ctrl+V → redeem → Ctrl+V → redeem.

Codes are fetched fresh from codes.yar.gg (its /api/codes feed) every time it starts.

Get it

Download the latest release, unzip it anywhere, and double-click WWM-Redeem.exe.

Or skip the readme: the same manual lives at aumsaur.github.io/WWM_CodeScroll with the download at the top and a HUD you can actually press Ctrl+V on.

No install, and no .NET or other runtime needed: everything is packed inside the exe (about 72 MB), so you can copy it to any folder or PC running Windows 10 or 11 and run it from there. It is a 64-bit build, which is part of what the size is for; on an ARM machine Windows runs it under emulation.

The first launch is slower than every launch after it. A single-file build unpacks itself into a temp folder before it starts, and that happens once per version.

Two prompts on the way in, both expected:

Codes come from codes.yar.gg, which is somebody else’s site. If it goes down or changes its feed, this stops finding new codes until it is updated.

Before you use it

Where Winds Meet prohibits third-party tools in its user agreement, and the wording is categorical: it covers tools as a class, not only tools that gain an advantage. Enforcement has included permanent account bans.

Nothing here touches gameplay. This reads the keyboard, writes the clipboard, and never sends input to the game — you press Ctrl+V yourself, into a redemption box, in a menu. There is no advantage to take and no leaderboard within reach of it.

It does install a global keyboard hook and run as administrator, and from outside the process that is indistinguishable from a macro tool. Being harmless is not a thing a detection system can see.

The risk looks low. It is not zero, and it is your account, so the call should be yours rather than anyone else’s. If you would rather not take it, the code list is public — open codes.yar.gg and copy them across by hand.

Run

Everything is controlled from the HUD. Clicking it never takes focus from the game.

The tray icon (jade ticket; on Windows 11 it may be under the ^ arrow by the clock) is a backup: double-click it or right-click › Show / hide HUD to bring back a hidden HUD, or Exit. If nothing responds at all, close it from Task Manager (Ctrl+Shift+Esc › WWM-Redeem › End task).

Keys

These only work while the game is the front window, and the game still gets the keys too.

Key Does
Ctrl+V Paste the current code; the next one loads right after
Ctrl+→ Skip to the next code
Ctrl+← Back to the previous code
Ctrl+↓ Hide / show the HUD

How it behaves

Options: WWM-Redeem.exe --process <name> listens to a different game process name (default wwm).

Build

Needs the .NET 10 SDK (only to build, not to run).

.\build.ps1              # -> dist\WWM-Redeem.exe
.\build.ps1 -AsInvoker   # -> dist-test\, a copy without the admin prompt, for testing

Close the running exe first (✕ on the HUD); Windows locks it while it runs.

The icon is drawn in src\WwmRedeem\Assets\AppIcon.xaml. After changing it, run tools\make-icon.ps1 to regenerate app.ico.

For a quick visual check, WWM-Redeem.exe --snapshot hud.png fetches the codes, saves an image of the HUD, and exits without hooking the keyboard.

Files

WWM_CodeScroll/
├── build.ps1                 # Publishes the portable exe
├── dist/WWM-Redeem.exe       # Build output (not in git)
├── src/WwmRedeem/
│   ├── App.xaml(.cs)         # Startup, code queue, tray menu
│   ├── HudWindow.xaml(.cs)   # Bottom-of-screen HUD
│   ├── KeyWatcher.cs         # Keyboard hook (only while the game is in front)
│   ├── CodeStore.cs          # Fetch, cache, pasted-codes list
│   └── Assets/               # Icon drawing + app.ico
├── tools/make-icon.ps1       # Renders AppIcon.xaml into app.ico
└── script/                   # The earlier PowerShell-only version